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Chris Reardon
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Projects!
Diablo IV
Class Design Intern
Drove seasonal class updates to shake up the meta and provide more competitive build options to players
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EOPRISM
Content Designer
Designed unique and experimental mechanics for this upcoming quirky and math-fueled game,
EOPRISM.
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Mantra
Combat Designer
Designed all playable weapons in addition to designing and implementing fun enemy types in Mantra.
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Needle Rifle Remake
Solo Project
Recreated then expanded the functionality of the Needle Rifle from Halo: Reach in Unreal Engine 4.
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