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Projects!

Diablo IV
Class Design Intern

Drove seasonal class updates to shake up the meta and provide more competitive build options to players

EOPRISM
Content Designer

Designed unique and experimental mechanics for this upcoming quirky and math-fueled game,
EOPRISM.

Mantra
Combat Designer

Designed all playable weapons in addition to designing and implementing fun enemy types in Mantra.

Needle Rifle Remake
Solo Project

Recreated then expanded the functionality of the Needle Rifle from Halo: Reach in Unreal Engine 4. 

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